I'm an avid gamer who has played many games and have learned what some do better than others. Along with what could be brought to other games that would create unique experiences.
Game Design Document
I have created Game Design Documents to help keep myself or my team on track with the overall vision of the game being created.
(Click link below to see the GDD for Internet Cafe Catastrophe)
Internet Cafe Catastrophe
With a team of 5, we programmed this strategy and time management game in Unity using C#. The player must serve customers while dealing with hackers, blackouts, floods and fires!
I had a hand in every aspect of the project from the GDD to the debugging. Though, my main contributions were the rolling blackouts, cut-scenes, and level select menu.
(Click link below to see gameplay)
Your move!
This is an original game concept that I created. It's a mixture of MineSweeper, Chess, and Battleship. It's a concept at this point but I believe this shows my diversity of concepts.
(Click link below to see the game pitch and learn more about this concept)
The Student (Original game)
I designed and programmed this game that has the player both answering questions and flipping the burger when prompted. You must make enough money to sustain yourself but also answer enough questions to get a good grade. Fail at either and you fail the level. It was designed in Unity using C#, to the theme of "Can't stop".
(Click link below to see the Game Design Document)
2D Programming
A screenshot of the 2D shooter I designed using unity and C#. The player must shoot the asteroids and enemy ships, trying to get the highest score possible. This is made easier by upgrades that fall from fallen enemies and asteroids.
Play screen
A mock play screen model I made for an Rpg using Google Draw.
Game Design Documents
I had to create a Game Design Document for a third-person adventure level.
Level Design
This level design was custom made by me for the same first-person game mentioned beforehand.
(Click link below to see play-through)
Unity 3D Programming
A photo of the rendering of the level previously mentioned. I have worked mainly in Unity and have a good grasp on the program as a whole.
traffic light state machine
I created a C# State Machine demonstrated here within a traffic light.
Use of Maya to create assets
I was tasked to recreate the image in the picture using only custom creations.